Arte IA: Average enemy ballerina design
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DarkDisquiet

DarkDisquiet
Average enemy ballerina design
Generate a fully original male non-human character.The character must NOT be human or humanoid in a standard way and must NOT resemble any existing species, creature, character, or mythology.Randomize every aspect of the design on each generation, including but not limited to:• species concept• body structure (number of limbs, posture, silhouette)• surface textures (organic, crystalline, gaseous, metallic, fungal, etc.)• facial structure (or lack of a face)• sensory organs (eyes, antennae, glowing nodes, abstract perception forms)• clothing or armor style (if present), using invented fashion logic• materials and colors (no fixed palette)• cultural or technological influences from imaginary civilizations The character must read as male through posture, presence, or energy, not human anatomy.Avoid symmetry unless randomly justified.Avoid fantasy tropes, sci-fi clichés, demons, robots, aliens, animals, or hybrids that resemble known creatures.Design should feel like it comes from an unknown reality with unfamiliar biology and aesthetics.Highly clean rendering, strong silhouette, neutral pose, no text, no logos, no references, no reuse of prior concepts., [flat-illustration-style]
10 days ago