Visual Appearance & Anatomy (Character Prompt) · Body Type & Proportions: Render a tall, slender, lanky female demon with highly exaggerated proportions, featuring long limbs, a tiny waist, and a long neck.
· Skin Tone: Solid light cyan/teal blue, visible on her arms, neck, and exposed midriff.
· Hair & Head: Very long, straight, dark purple hair flowing past her waist. Crucial color detail: The hair must feature a distinct lighter pink/magenta streak acting as front bangs on the left side of her face, with matching pink/purple horizontal stripes banding the bottom tips of her hair. Two sharp, pointed purple ears (or small horns) protrude from the top of her head.
· Facial Features & Makeup: Render large, round eyes with solid black sclera and bright, flat red irises. Surround both eyes with heavy, thick black winged eyeliner that sweeps dramatically outward and slightly downward. Render a small, subtle smirk, making sure to include a single visible silver/grey metallic tooth (grill). Omit the nose entirely.
· Attire (Upper Body): Dress her in an off-the-shoulder, long-sleeved crop top. Use color-blocking: the left side (from the viewer's perspective) should be vibrant purple, and the right side should be light pink. The sleeves should be wide, flaring outward and ending in sharp, jagged, cape-like points. The bottom hem of the top should have an angular, jagged edge.
· Attire (Waist): Render a light pink belt with a silver, rectangular metal buckle.
· Attire (Lower Body): Clothe her in high-waisted, straight-leg white trousers. The trousers must have a stiff, angular crease running vertically down the front of the legs, ending in a flat, squared hem.
· Footwear & Legs: Render pointed-toe stiletto heels. The heels should be burnt orange/terracotta, with black toe tips and a black heel section. The ankle collar should have a jagged cutout.
· Extremities: Render spindly cyan-blue hands with sharp, pointed black claw-like fingers.
· Pose: A confident, assertive stance with her left hand resting firmly on her hip and her right arm extended outward, slightly down, with palms open. Art Style & Technical Rendering (Hazbin Hotel / VivziePop Style) · Line Art Style: Apply thick, bold, and uniform black outlines. Maintain a heavy, consistent line weight across the entire character, including her silhouette, hair strands, clothing folds, and facial features. Do not use variable-width or scratchy sketching lines.
· Coloring & Shading: Use a strictly flat cel-shaded coloring technique. Do not use realistic lighting, gradients, or smooth shadows. Rely on a high-contrast, highly saturated color palette (cyan, dark purple, magenta/pink, white, burnt orange, and black).
· Geometry & Physics: Heavily exaggerate the anatomy based on rigid geometric shapes. Render the limbs as straight, pipe-like, and devoid of realistic muscles or rounded joints. The hair should appear as large, heavy, stylized geometric blocks extending downward with unnatural straightness.
· Facial Styling: The sweeping, incredibly thick black eyeliner and the absence of a nose are mandatory hallmarks. The single silver tooth must be sharply defined as a geometric, flat shape resting against the smirk.
· Clothing Physics: Render the clothing as stiff and angular rather than soft and flowing. The sleeves should form rigid, jagged points. The trousers should appear as stiff tubes with sharp creases, hanging straight down from the tiny waist. The belt should be a solid geometric band with a rigid square buckle., [hazbin-hotel-style]